Your opponent cannot target Toon monsters you control with card effects. When this card on the field is sent to the Graveyard by your opponent's card effect: You can add 1 LIGHT or DARK monster from your Deck to your hand, whose Level is less than or equal to the number of Chaos Counters that were on this card. When this card is activated: You can add 1 "Trickstar" monster from your Deck to your hand. Link Summons of Link Monsters cannot be negated. All Fiend-Type monsters gain 300 ATK and DEF. now so me your crazy ideas!!! You can banish this card from your Graveyard; Tribute Pendulum Monsters from your hand or field whose total Levels exactly equal 8, then Ritual Summon 1 "Amorphactor Pain, the Imagination Dracoverlord" from your hand. "Naturia Forest", "Shrine of Mist Valley", "Scrap Factory") or even preventing the field from being swarmed (e.g. monsters you control gain 500 ATK and DEF, your opponent cannot target them with card effects, and they cannot be destroyed by your opponent's card effects. All "Gladiator Beast" monsters gain 100 ATK and DEF for each of these counters on this card. If successful, place 1 Psychic Counter on this card. You enter the world map when you take the west exit in the town square. Use this monster alongside Skills that let you begin the Duel with a Field Spell Card activated! Once per turn, during your opponent's End Phase: You can excavate the top card of your Deck, and if it is a Plant-Type monster, send it to the Graveyard. 72 votes, 97 comments. Each time a "Trickstar" monster you control inflicts battle or effect damage to your opponent, inflict 200 damage to them. Shuffle the rest back into your Deck. When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. You can shuffle any number of Spell Cards from your Graveyard into the Deck, then target 1 LIGHT Fairy-Type monster in your Graveyard whose Level equals the number of cards you shuffled into the Deck; Special Summon it. You cannot Normal Summon/Set the turn you activate this effect (even if this card leaves the field). Once per turn: You can target 1 "Crusadia" Link Monster you control; this turn (even if this card leaves the field), it can attack all monsters your opponent controls, once each, also other monsters you control cannot attack. Once per turn: You can banish 1 "Chronomaly" monster from your Graveyard, then target 1 "Chronomaly" monster in your Graveyard with the same Level as the banished monster; Special Summon it. You can Tribute 1 Tuner monster; Special Summon 1 "Synchron" monster from your Deck with a different Level than the Tributed monster had on the field. You can banish this card from your Graveyard; add 1 "Burst Stream of Destruction" from your Deck to your hand. You can reveal 1 "Abyss Actor" Pendulum Monster and 1 "Abyss Script" Spell in your hand; add 1 "Abyss Script" Spell from your Deck to your hand with a different name than that revealed Spell. 6). When this card is activated: Destroy all Special Summoned monsters you control. Activate this card at the start of your Main Phase 1 or 2. When an Xyz Monster battles another monster, that Xyz Monster gains 200 ATK & DEF ? When an opponent's monster declares a direct attack: You can add 1 "Ghostrick" card from your Deck to your hand. The first time each DARK Machine monster you control would be destroyed by battle each turn, it is not destroyed, and if you took battle damage from the battle, it gains that much ATK after damage calculation, and keeps that ATK gain as long as this card is on the field. Each time a monster(s) is banished, place 1 Chaos Counter on this card for each of those monsters. If any Link Monster is on the field, neither player can Link Summon a monster with a lower Link Rating than the highest Link Rating on the field. This card's name becomes "Toon World" while in the Field Zone. Now field spell cards have varied from just boosts. Once per turn, during the End Phase, if both players control the same number of monsters: Destroy this card. You can only use this effect of "F.A. Once per turn: You can add 1 "SPYRAL" monster from your Deck to your hand. All monsters you control gain 500 ATK. Once per turn, if exactly 1 Dragon monster you control would be destroyed by battle or card effect, you can send 1 Normal Monster from your hand or Deck to the GY instead. 72 votes, 97 comments. All "B.E.S." Nordic monsters on the field cannot be destroyed by battle. Drytron also received a solid amount of attention in its early stages! Got into an argument last week over a ruling, I run a Gravekeeper's deck so I obviously run a field spell card called Necrovalley. Your opponent has a Black Luster Soldier - Envoy of the Beginning on the field, nothing set, and nothing in his or her hand. Unlike most monsters, spells, and traps, each player can only employ one field spell at once, a limitation that tells you just how strong these magic cards are. All "Zoodiac" monsters you control gain 300 ATK and DEF. Once per turn, when an opponent's monster declares an attack: You can change 1 face-down Defense Position "Subterror" monster you control to face-up Attack or Defense Position, then you can negate the attack. Monsters lose 500 ATK for each Venom Counter on them. In the anime, Yugi vs. Arkana was an epic battle because both duelists use the Dark Magician, arguably the game's most famous monster. Field Spell Cards cannot be activated the turn this card is destroyed. Neither player can activate a new Field Spell Card. 203k members in the yugioh community. When this card is destroyed by your opponent's card and sent to the Graveyard: You can Special Summon 1 Spellcaster-Type monster from your hand or Deck whose Level is less than or equal to the number of "Spellbook" Spell Cards in your Graveyard. If a "Ninja" monster(s) or "Ninjitsu Art" card(s) you control would be destroyed by battle or an opponent's card effect, you can banish 1 "Ninja" monster from your GY instead. During each player's Main Phase 1, monsters on the field cannot be destroyed by their opponent's card effects, also neither player can target monsters their opponent controls. New Draw Phase and Field Spell rules CONFIRMED for TCG! Increases the ATK and DEF of all Dinosaur, Zombie, and Rock-Type monsters by 200 points. (You can only gain this effectonce per turn.) » Yu-Gi-Oh! You can only use this effect of "Triamid Kingolem" once per turn. Turtle Oath: This card is used to Ritual Summoned "Crab Turtle". All monsters your opponentcontrols lose 100 ATK for each Spellstone Counter on this card during your opponent's turn only. You can only use each effect of "Starlight Junktion" once per turn. Not only is this a Game-Breaker by itself, but combine it with the above Darkness Approaches and Revival Jam tactic, and you now have two 2500 ATK and two 2000 ATK Revival Jams (not to mention the now 1700 ATK Hourglass itself) in practically no time at all. During damage calculation, if a "Crystal Beast" monster you control battles and you would take damage: You can send 1 "Crystal Beast" monster from your Deck to the Graveyard; you take no Battle Damage from that battle. Choose 3 "Malefic" cards from your Deck and have your opponent pick 1 of them at random to add to your hand. You can only use each effect of "Salamangreat Sanctuary" once per turn. As such, changes from Yu-Gi-Oh! When this card is activated: Banish 3 cards from the top of your Deck, face-down. Spell Shattering Arrow not only destroys and face-up Spell cards your opponent has on the field, but for each one destroyed, your opponent loses 500 Life Points. If this card on the field is destroyed by a card effect: Send all monsters in the Extra Monster Zones to the GY. card from your Deck to your hand, except "F.A. Activate this card at the start of your Main Phase 1 or 2. Each time a player's "Archfiend" monster(s) is destroyed and sent to the Graveyard, except by battle, that player can add 1 "Archfiend" monster from their Deck to their hand that is a lower Level than the destroyed card. If MST destroys the card, it won't resolve, so It shouldn't destroy the pre-existing Field Spell. You can Fusion Summon Fusion Monsters that must be Special Summoned with "Dark Fusion", with effects other than "Dark Fusion". (This card is always treated as a "F.A." monsters on the field by 2 during the Battle Phase only. If a face-up "Aroma" monster you control is destroyed by battle or card effect and sent to the Graveyard: Gain 1000 LP. If you control "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms" or "Armityle the Chaos Phantom" in your Monster Zone: You can draw 2 cards. Negate any card effect that would move a card in the Graveyard, other than itself, to a different place. Once per turn, during your Main Phase: You can take up to 5 "Adamancipator" cards from your Deck and place them on top of your Deck in any order. "Numeron" Xyz Monsters you control can activate effects without detaching material(s). Duel Monsters 4: Battle of Great Duelistare listed below. All "Dinomist" monsters on the field gain 300 ATK and DEF. ". Zombie-Type monsters gain 500 ATK during damage calculation only. You can only use each effect of "Sky Striker Airspace - Area Zero" once per turn. If you negate the activation of a card your opponent controls, you can add 1 Level 3 or lower "Naturia" monster from your Deck to your hand. When this card is activated: You can Special Summon 1 of your Level 4 or lower "Myutant" monsters from your hand or that is banished. Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else return it to the hand. Return all face-up trap cards on the field. While a "Metalfoes" card is in your Pendulum Zone, "Metalfoes" monsters you control, except Effect Monsters, are unaffected by your opponent's card effects. The Sacred Cards Summary : Returns players to Battle City as they seek top billing in a trading card tournament that leads to a battle for the ultra-powerful Egyptian God Cards. Since field spells follow similar rules to continuous cards, they need to remain on the field to resolve. They are Spell Speed 1. When this card is activated: You can add 1 LIGHT Machine-Type Union monster from your Deck to your hand. Once per turn, during your Main Phase: You can place 1 "Myutant" monster from your hand on the bottom of the Deck, and if you do, draw 1 card. You can only use this effect of "Bug Matrix" once per turn. When a "Destiny HERO" monster attacks, if its ATK is lower than the ATK of the attack target, the attacking monster gains 1000 ATK during damage calculation only. When a face-up "Karakuri" monster you control selects an opponent's face-up monster as an attack target, you can change the target's battle position. If your opponent controls more monsters than you do: Special Summon "Rokket" monsters with different names from your GY in Defense Position, up to the difference. With an original ATK of all the attribute field Spells center around ATK... 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