Basic combat training means automatic rifles do +10% damage. (only for pointed weapons). In Fallout 76, Bethesda has taken it up a notch by really focusing the core character Building around this particular aspect.And, with that increase in emphasis comes a new … While below 20% Health, gain 40 Damage Resist, 20% damage and 15% AP regen. Your melee sneak attacks do 3x normal damage. Fallout 76 Weapon Damage Calculator (v3.3.29) (Update to One Wasteland is almost done; a few special cases to iron out but otherwise good to go.) Improved focus and better sighted accuracy. Food in your inventory will spoil 60% more slowly. While below 35% health, gain a 45% chance to avoid damage. All food satisfies hunger by an additional 50%. You drop a live grenade from your inventory when you die. Featured Articles Perk Card List by Category Drinking any liquid has a 30% reduced chance to cause disease. Restore more of your teammates hunger and thirst when you eat or drink. To unlock every perk and maximize them, one must reach at least level 543. Your shotguns gain a 10% stagger chance and a 20% chance to cripple a limb. If you play Fallout 76 with your friends always, Charisma is much recommended. Stimpaks generate excessive edible meat. While below 35% health, gain a 30% chance to avoid damage. Your non-explosive heavy guns now do +10% damage. Bloodpacks greatly satisfy thirst, no longer irradiate, and heal 150% more. All Power Armor parts and chassis weights are reduced by 50%. Fallout 76 is all about survival and to do that you’re going to need scavenge everything you possibly can from the wastelands of Appalachia. Gain 6 Damage & Energy Resist(max 18) for each teammate, excluding you. Gain a 12% chance to instantly reload when your clip is empty. You can craft Rank 3 energy gun mods. Your non-automatic pistols now do +15% damage. All pistols now have 30% more range and more accuracy when sighted. Create a character that’s perfect for team play or solo adventuring, and don’t be afraid to switch things up on the fly. (Plans required). Shotguns now weigh 60% less and you reload them 20% faster. Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources; Upload permission You are not allowed to upload this file to other sites under any circumstances; Modification permission You must get permission from me before you are allowed to modify my files to improve it You are 25% harder to detect while sneaking. Perk cards in Fallout 76 replace skills from previous titles. Hunger and thirst grow 60% more slowly at night. All food satisfies hunger by an additional 75%. Your crafted energy guns have improved durability. Duration refreshes with kills. The negative effects of your mutations are reduced by 25%. Each perk card costs points in its SPECIAL attribute to equip. You are 75% harder to detect while sneaking. Focus fire to gain accuracy and damage per shot. Professional Drinker is a Perk Card in Fallout 76. All pistols now have 20% more range and more accuracy when sighted. Hunger and thirst grow 20% more slowly at night. (No Power Armor), Each AGI point adds +2 Damage and Energy Resist (Max 30). Gain health regeneration while outside during rain or Rad Storms. Uneaten meat and vegetables will spoil over time and then have a greater chance of causing disease. Your punching attacks now do +15% damage. has a chance to fill your Critical meter. Professional Drinker is a Perk Card in Fallout 76. Injector: 19 1 Players you revive have +6 Action Point regen for 10 minutes. Sat, 26 Dec 2020 09:38:46 GMT. Chance your equipped armor will repair itself even more when struck. has a 25% chance to restore all Action Points. 2. This applies to finding extra resource items, ammo, and food etc. There's no chance you'll get addicted to alcohol. For more tips, tricks, and information on the game, be sure to check out our ever-expanding Fallout 76 guide wiki . Devastate and stagger enemies by sprinting into them with Power Armor. (No Power Armor). 60% chance to find extra ammo when you "Search" an ammo container. (No Power Armor), Gain +45 Damage and Energy Resistance while sprinting. While sneaking, you never trigger mines or floor-based traps. Hunger and thirst grow 40% more slowly at night. (No Molotov), Teammates hit by your flame weapons regen even more health. All Power Armor parts and chassis weights are reduced by 75%. Weights of all Chems (including Stimpaks) are reduced by 30%. You're half as likely to get addicted when consuming Chems. In Power Armor, heavy guns gain more accuracy and ignore 15% armor. It affects your total Health, the Action Point drain from sprinting, and your resistance to disease. Aim your gun a creature below your level for a 75% chance to pacify it. 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